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Designing Interactions with Multilevel Auditory Displays in Mobile Audio-Augmented Reality

机译:在移动音频增强现实中设计与多级听觉显示的交互

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摘要

Auditory interfaces offer a solution to the problem of effective eyes-free mobile interactions. In this article, we investigate the use of multilevel auditory displays to enable eyes-free mobile interaction with indoor location-based information in non-guided audio-augmented environments. A top-level exocentric sonification layer advertises information in a gallery-like space. A secondary interactive layer is used to evaluate three different conditions that varied in the presentation (sequential versus simultaneous) and spatialisation (non-spatialised versus egocentric/exocentric spatialisation) of multiple auditory sources. Our findings show that (1) participants spent significantly more time interacting with spatialised displays; (2) using the same design for primary and interactive secondary display (simultaneous exocentric) showed a negative impact on the user experience, an increase in workload and substantially increased participant movement; and (3) the other spatial interactive secondary display designs (simultaneous egocentric, sequential egocentric, and sequential exocentric) showed an increase in time spent stationary but no negative impact on the user experience, suggesting a more exploratory experience. A follow-up qualitative and quantitative analysis of user behaviour support these conclusions. These results provide practical guidelines for designing effective eyes-free interactions for far richer auditory soundscapes.
机译:听觉界面为有效的免视移动交互问题提供了解决方案。在本文中,我们研究了使用多层听觉显示器在非引导音频增强环境中实现与室内基于位置的信息的无眼移动交互。顶层的离心超声处理层在类似画廊的空间中发布信息。第二交互层用于评估多个听觉源的表示(顺序相对于同时)和空间化(非空间相对于自我中心/外部中心空间)的三个不同条件。我们的发现表明:(1)参与者花费了更多的时间与空间展示互动; (2)将相同的设计用于主屏幕和交互式辅助显示(同时偏心)会给用户体验带来负面影响,增加工作量并大大增加参与者的活动; (3)其他空间互动式辅助显示设计(同时以自我为中心,顺序以自我为中心和顺序以外部为中心)显示固定时间花费的增加,但对用户体验没有负面影响,这暗示了更多的探索性体验。用户行为的后续定性和定量分析支持了这些结论。这些结果为设计用于更丰富的听觉声景的有效无眼交互提供了实用指南。

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